libkdegames/libkdegamesprivate/kgame
KGame Member List
This is the complete list of members for KGame, including all inherited members.
| Abort enum value | KGame | |
| aboutToLoseConnection(quint32 id) | KGameNetwork | protectedslot |
| activatePlayer(KPlayer *player) | KGame | |
| addPlayer(KPlayer *newplayer) | KGame | |
| addProperty(KGamePropertyBase *data) | KGame | |
| blockSignals(bool block) | QObject | |
| checkConnectArgs(const char *signal, const QObject *object, const char *method) | QObject | protected |
| checkGameOver(KPlayer *player) | KGame | protectedvirtual |
| child(const char *objName, const char *inheritsClass, bool recursiveSearch) const | QObject | |
| childEvent(QChildEvent *event) | QObject | protectedvirtual |
| children() const | QObject | |
| className() const | QObject | |
| connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const | QObject | |
| connectNotify(const char *signal) | QObject | protectedvirtual |
| connectToServer(const QString &host, quint16 port) | KGameNetwork | |
| connectToServer(KMessageIO *connection) | KGameNetwork | |
| cookie() const | KGameNetwork | |
| createPlayer(int rtti, int io, bool isvirtual) | KGame | virtual |
| customEvent(QEvent *event) | QObject | protectedvirtual |
| dataHandler() const | KGame | |
| Debug() | KGame | virtual |
| deleteInactivePlayers() | KGame | protected |
| deleteLater() | QObject | |
| deletePlayers() | KGame | protected |
| destroyed(QObject *obj) | QObject | |
| disconnect() | KGameNetwork | |
| QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static |
| QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static |
| QObject::disconnect(const char *signal, const QObject *receiver, const char *method) | QObject | |
| QObject::disconnect(const QObject *receiver, const char *method) | QObject | |
| disconnectNotify(const char *signal) | QObject | protectedvirtual |
| dumpObjectInfo() | QObject | |
| dumpObjectTree() | QObject | |
| dynamicPropertyNames() const | QObject | |
| electAdmin(quint32 clientID) | KGameNetwork | |
| emitSignal(KGamePropertyBase *me) | KGame | protectedslot |
| End enum value | KGame | |
| event(QEvent *e) | QObject | virtual |
| eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
| findChild(const QString &name) const | QObject | |
| findChildren(const QString &name) const | QObject | |
| findChildren(const QRegExp ®Exp) const | QObject | |
| findPlayer(quint32 id) const | KGame | |
| findProperty(int id) const | KGame | |
| gameId() const | KGameNetwork | |
| GamePolicy enum name | KGame | |
| gameSequence() const | KGame | |
| GameStatus enum name | KGame | |
| gameStatus() const | KGame | |
| hostName() const | KGameNetwork | |
| inactivatePlayer(KPlayer *player) | KGame | |
| inactivePlayerList() | KGame | |
| inactivePlayerList() const | KGame | |
| inherits(const char *className) const | QObject | |
| Init enum value | KGame | |
| insertChild(QObject *object) | QObject | |
| installEventFilter(QObject *filterObj) | QObject | |
| Intro enum value | KGame | |
| isA(const char *className) const | QObject | |
| isAdmin() const | KGameNetwork | |
| isMaster() const | KGameNetwork | |
| isNetwork() const | KGameNetwork | |
| isOfferingConnections() const | KGameNetwork | |
| isRunning() const | KGame | |
| isWidgetType() const | QObject | |
| KGame(int cookie=42, QObject *parent=0) | KGame | explicit |
| KGameNetwork(int cookie=42, QObject *parent=0) | KGameNetwork | explicit |
| KGamePlayerList typedef | KGame | |
| killTimer(int id) | QObject | |
| load(QDataStream &stream, bool reset=true) | KGame | virtual |
| load(const QString &filename, bool reset=true) | KGame | virtual |
| loadgame(QDataStream &stream, bool network, bool reset) | KGame | protectedvirtual |
| loadPlayer(QDataStream &stream, bool isvirtual=false) | KGame | protected |
| lock() | KGameNetwork | virtual |
| maxPlayers() const | KGame | |
| messageClient() const | KGameNetwork | |
| messageServer() const | KGameNetwork | |
| metaObject() const | QObject | virtual |
| minPlayers() const | KGame | |
| moveToThread(QThread *targetThread) | QObject | |
| name() const | QObject | |
| name(const char *defaultName) const | QObject | |
| negotiateNetworkGame(quint32 clientID) | KGame | protectedvirtual |
| networkTransmission(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, quint32 clientID) | KGame | virtual |
| newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QList< int > &inactivate) | KGame | inlineprotectedvirtual |
| nextPlayer(KPlayer *last, bool exclusive=true) | KGame | virtual |
| normalizeSignalSlot(const char *signalSlot) | QObject | protectedstatic |
| objectName | QObject | |
| objectName() const | QObject | |
| offerConnections(quint16 port) | KGameNetwork | |
| parent() const | QObject | |
| Pause enum value | KGame | |
| playerCount() const | KGame | |
| playerDeleted(KPlayer *player) | KGame | |
| playerInput(QDataStream &msg, KPlayer *player)=0 | KGame | protectedpure virtual |
| playerInputFinished(KPlayer *player) | KGame | protected |
| playerList() | KGame | |
| playerList() const | KGame | |
| policy() const | KGame | |
| PolicyClean enum value | KGame | |
| PolicyDirty enum value | KGame | |
| PolicyLocal enum value | KGame | |
| PolicyUndefined enum value | KGame | |
| port() const | KGameNetwork | |
| prepareNext() | KGame | protectedvirtualslot |
| property(const char *name) const | QObject | |
| QObject(QObject *parent) | QObject | |
| QObject(QObject *parent, const char *name) | QObject | |
| random() const | KGame | |
| receiveNetworkTransmission(const QByteArray &a, quint32 clientID) | KGameNetwork | protectedslot |
| receivers(const char *signal) const | QObject | protected |
| removeChild(QObject *object) | QObject | |
| removeEventFilter(QObject *obj) | QObject | |
| removePlayer(KPlayer *player) | KGame | inline |
| reset() | KGame | virtual |
| Run enum value | KGame | |
| save(QDataStream &stream, bool saveplayers=true) | KGame | virtual |
| save(const QString &filename, bool saveplayers=true) | KGame | virtual |
| savegame(QDataStream &stream, bool network, bool saveplayers) | KGame | protectedvirtual |
| savePlayer(QDataStream &stream, KPlayer *player) | KGame | protected |
| savePlayers(QDataStream &stream, KGamePlayerList *list=0) | KGame | protected |
| sender() const | QObject | protected |
| sendError(int error, const QByteArray &message, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| senderSignalIndex() const | QObject | protected |
| sendGroupMessage(const QByteArray &msg, int msgid, quint32 sender, const QString &group) | KGame | |
| sendGroupMessage(const QDataStream &msg, int msgid, quint32 sender, const QString &group) | KGame | |
| sendGroupMessage(int msg, int msgid, quint32 sender, const QString &group) | KGame | |
| sendGroupMessage(const QString &msg, int msgid, quint32 sender, const QString &group) | KGame | |
| sendMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0) | KGame | virtual |
| sendPlayerProperty(int msgid, QDataStream &s, quint32 playerId) | KGame | |
| sendProperty(int msgid, QDataStream &stream, bool *sent) | KGame | protectedslot |
| sendSystemMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendSystemMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| setDiscoveryInfo(const QString &type, const QString &name=QString()) | KGameNetwork | |
| setGameSequence(KGameSequence *sequence) | KGame | |
| setGameStatus(int status) | KGame | |
| setMaster() | KGameNetwork | protected |
| setMaxClients(int max) | KGameNetwork | |
| setMaxPlayers(uint maxnumber) | KGame | |
| setMinPlayers(uint minnumber) | KGame | |
| setName(const char *name) | QObject | |
| setObjectName(const QString &name) | QObject | |
| setParent(QObject *parent) | QObject | |
| setPolicy(GamePolicy p, bool recursive=true) | KGame | |
| setProperty(const char *name, const QVariant &value) | QObject | |
| signalAdminStatusChanged(bool isAdmin) | KGameNetwork | signal |
| signalClientConnected(quint32 clientID) | KGameNetwork | signal |
| signalClientDisconnected(quint32 clientID, bool broken) | KGameNetwork | signal |
| signalClientJoinedGame(quint32 clientid, KGame *me) | KGame | signal |
| signalClientLeftGame(int clientID, int oldgamestatus, KGame *me) | KGame | signal |
| signalConnectionBroken() | KGameNetwork | signal |
| signalGameOver(int status, KPlayer *current, KGame *me) | KGame | signal |
| signalLoad(QDataStream &stream) | KGame | signal |
| signalLoadError(QDataStream &stream, bool network, int cookie, bool &result) | KGame | signal |
| signalLoadPrePlayers(QDataStream &stream) | KGame | signal |
| signalMessageUpdate(int msgid, quint32 receiver, quint32 sender) | KGame | signal |
| signalNetworkData(int msgid, const QByteArray &buffer, quint32 receiver, quint32 sender) | KGame | signal |
| signalNetworkErrorMessage(int error, QString text) | KGameNetwork | signal |
| signalPlayerJoinedGame(KPlayer *player) | KGame | signal |
| signalPlayerLeftGame(KPlayer *player) | KGame | signal |
| signalPropertyChanged(KGamePropertyBase *property, KGame *me) | KGame | signal |
| signalReplacePlayerIO(KPlayer *player, bool *remove) | KGame | signal |
| signalSave(QDataStream &stream) | KGame | signal |
| signalSavePrePlayers(QDataStream &stream) | KGame | signal |
| signalsBlocked() const | QObject | |
| slotAdminStatusChanged(bool isAdmin) | KGameNetwork | protectedslot |
| slotClientConnected(quint32 clientId) | KGame | protectedslot |
| slotClientDisconnected(quint32 clientId, bool broken) | KGame | protectedslot |
| slotResetConnection() | KGameNetwork | protectedslot |
| slotServerDisconnected() | KGame | protectedslot |
| startTimer(int interval) | QObject | |
| stopServerConnection() | KGameNetwork | |
| syncRandom() | KGame | protected |
| systemActivatePlayer(KPlayer *player) | KGame | protected |
| systemAddPlayer(KPlayer *newplayer) | KGame | protected |
| systemInactivatePlayer(KPlayer *player) | KGame | protected |
| SystemPause enum value | KGame | |
| systemPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0) | KGame | virtual |
| systemRemovePlayer(KPlayer *player, bool deleteit) | KGame | protected |
| thread() const | QObject | |
| timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
| tr(const char *sourceText, const char *disambiguation, int n) | QObject | static |
| trUtf8(const char *sourceText, const char *disambiguation, int n) | QObject | static |
| unlock() | KGameNetwork | virtual |
| UserStatus enum value | KGame | |
| ~KGame() | KGame | virtual |
| ~KGameNetwork() | KGameNetwork | virtual |
| ~QObject() | QObject | virtual |
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:54 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:54 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.
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