granatier
Game Member List
This is the complete list of members for Game, including all inherited members.
| blockDestroyed(const int row, const int col, Block *block) | Game | |
| blockSignals(bool block) | QObject | |
| bombCreated(Bomb *bomb) | Game | signal |
| bombRemoved(Bomb *bomb) | Game | signal |
| checkConnectArgs(const char *signal, const QObject *object, const char *method) | QObject | protected |
| child(const char *objName, const char *inheritsClass, bool recursiveSearch) const | QObject | |
| childEvent(QChildEvent *event) | QObject | protectedvirtual |
| children() const | QObject | |
| className() const | QObject | |
| connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static |
| connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const | QObject | |
| connectNotify(const char *signal) | QObject | protectedvirtual |
| createBomb(Player *player, qreal x, qreal y, bool newBomb, int throwDistance) | Game | slot |
| createBonus() | Game | |
| customEvent(QEvent *event) | QObject | protectedvirtual |
| deleteLater() | QObject | |
| destroyed(QObject *obj) | QObject | |
| disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static |
| disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static |
| disconnect(const char *signal, const QObject *receiver, const char *method) | QObject | |
| disconnect(const QObject *receiver, const char *method) | QObject | |
| disconnectNotify(const char *signal) | QObject | protectedvirtual |
| dumpObjectInfo() | QObject | |
| dumpObjectTree() | QObject | |
| dynamicPropertyNames() const | QObject | |
| event(QEvent *e) | QObject | virtual |
| eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
| findChild(const QString &name) const | QObject | |
| findChildren(const QString &name) const | QObject | |
| findChildren(const QRegExp ®Exp) const | QObject | |
| Game(PlayerSettings *playerSettings) | Game | |
| gameOver() | Game | signal |
| gameStarted() | Game | signal |
| getArena() const | Game | |
| getBonus() const | Game | |
| getGameOver() const | Game | |
| getPlayers() const | Game | |
| getRemainingTime() const | Game | |
| getTimer() const | Game | |
| getWinner() const | Game | |
| getWinPoints() const | Game | |
| infoChanged(const Granatier::Info::Type p_info) | Game | signal |
| inherits(const char *className) const | QObject | |
| insertChild(QObject *object) | QObject | |
| installEventFilter(QObject *filterObj) | QObject | |
| isA(const char *className) const | QObject | |
| isPaused() const | Game | |
| isWidgetType() const | QObject | |
| keyPressEvent(QKeyEvent *p_event) | Game | slot |
| keyReleaseEvent(QKeyEvent *p_event) | Game | slot |
| killTimer(int id) | QObject | |
| metaObject() const | QObject | virtual |
| moveToThread(QThread *targetThread) | QObject | |
| name() const | QObject | |
| name(const char *defaultName) const | QObject | |
| normalizeSignalSlot(const char *signalSlot) | QObject | protectedstatic |
| objectName | QObject | |
| objectName() const | QObject | |
| parent() const | QObject | |
| pause(bool p_locked=false) | Game | |
| pauseChanged(const bool p_pause, const bool p_fromUser) | Game | signal |
| property(const char *name) const | QObject | |
| QObject(QObject *parent) | QObject | |
| QObject(QObject *parent, const char *name) | QObject | |
| receivers(const char *signal) const | QObject | protected |
| removeBomb(Bomb *bomb) | Game | |
| removeBonus(Bonus *bonus) | Game | |
| removeChild(QObject *object) | QObject | |
| removeEventFilter(QObject *obj) | QObject | |
| sender() const | QObject | protected |
| senderSignalIndex() const | QObject | protected |
| setGameScene(GameScene *p_gameScene) | Game | |
| setName(const char *name) | QObject | |
| setObjectName(const QString &name) | QObject | |
| setParent(QObject *parent) | QObject | |
| setProperty(const char *name, const QVariant &value) | QObject | |
| setRoundFinished() | Game | slot |
| setSoundsEnabled(bool p_enabled) | Game | |
| signalsBlocked() const | QObject | |
| start() | Game | |
| startTimer(int interval) | QObject | |
| switchPause() | Game | |
| thread() const | QObject | |
| timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
| tr(const char *sourceText, const char *disambiguation, int n) | QObject | static |
| trUtf8(const char *sourceText, const char *disambiguation, int n) | QObject | static |
| ~Game() | Game | |
| ~QObject() | QObject | virtual |
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.
KDE API Reference